Cavero Plugins
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Cavero Royal Titans

The complete solo Royal Titans loop — three combat styles, both encounter phases, rewards, smart re-fights and bank restocking in one Command Center.

Solo ModeMelee + Ranged + MagicDuo Mode coming soon
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Overview

Cavero Royal Titans runs the full solo loop: it restocks at your selected bank, travels to the tunnel, starts the encounter, handles Branda and Eldric through both phases, claims the chosen reward and chains another kill when supplies allow.

One Command Center, three combat styles

Save your Melee, Ranged and Magic kits, choose a bank and set your reward preference. The plugin manages the style changes and the rest of the solo loop automatically.

Solo & Duo support

Solo Mode only — Duo Mode will be added soon

The current release supports Solo Mode only. If another player is present in the encounter, combat automation waits rather than attempting an unsupported duo strategy. Duo Mode is planned for a future update.

Quick start

  1. Save all three loadouts — Melee, Ranged and Magic are required. Include food, Prayer restores, boosts and spell runes.
  2. Choose your elemental spells — select Blast, Wave or Surge for Water and Fire Magic.
  3. Choose the reward — Branda, Eldric, alternating, or Pet Hunting with Sacrifice.
  4. Select a bank and make sure it holds everything needed to rebuild the three loadouts.
  5. Unpause from anywhere and let the plugin complete the restock, travel and Solo Mode loop.

Combat automation

Targeting & boss balance

The plugin locks onto one Titan instead of swapping whenever the other one happens to move closer. A configurable HP difference tolerance keeps Branda and Eldric balanced by switching only when one becomes too healthy compared with the other.

Melee, Ranged & Magic

During normal combat, the active Titan's movement controls the damage style: Melee as it closes in and Ranged as it moves away. Magic is reserved for walls and elementals. Protection prayers stay automatic, while offensive prayers can be disabled.

Elemental walls

Fire and ice floor warnings are detected before their walls form, giving the player time to step away. The plugin uses the opposing element on the middle wall section to open the central route. If a remaining section blocks the tile needed for Melee, it clears an access tile after the Titan has finished moving.

Fire & ice elementals

Fire elementals are attacked with Water Magic and ice elementals with Fire Magic. Once an elemental's visible health reaches zero, the plugin returns to the Titans immediately instead of waiting for the defeated NPC to disappear.

Final phase & Elemental Blast

In the final phase, the plugin moves onto the Elemental Blast safe tile and holds it through the attack sequence. After the third consecutive blast attack it resumes combat immediately. Ranged attacks are used from the safe tile when the equipped weapon can reach; otherwise Melee is prioritised once it is safe to move again.

Special attacks

Add optional Melee or Ranged special-attack weapons from the Combat tab, choose their combat-tab attack style and set the special energy cost. The weapon is used during a normal damage window and the main loadout is restored afterwards.

Loadouts & elemental spells

The plugin requires saved Melee, Ranged and Magic loadouts. Each loadout includes its equipment and inventory supplies, and is saved per account. Any selected special-attack weapon must also be included in a loadout.

Choose Blast, Wave or Surge for the Water and Fire spells. If the selected tier is unavailable during the fight, the plugin can use a lower supported tier. Keep the required runes in the inventory or rune pouch.

Food & potions

  • Eating threshold — set a percentage of maximum HP, or use 0% for the automatic range.
  • Prayer threshold — set a percentage of base Prayer, or use 0% for automatic restoration.
  • Critical combo-eating with karambwans when available.
  • Saradomin brew fallback with smart super restore or Sanfew cycles when ordinary food runs out.
  • Combat boosts are refreshed from the carried supplies.

Rewards & pet hunting

Choose to loot Branda, Eldric, or Branda/Eldric for strict alternation between kills. Enabling Pet Hunting disables that selector and uses Sacrifice, alternating between the two Titans automatically.

The Loot tab includes an item ignore list and minimum GP threshold. When the inventory is full, a cheaper expendable item can be dropped to make room for a more valuable reward. Looting remains confined to the encounter area.

Smart re-fight

Set hard food and Prayer-dose limits to end the kill chain at a chosen amount. Leaving either value at 0 enables Smart Re-fight: remaining supplies are compared with what the previous encounter used before another fight begins.

Zero is automatic, not an immediate bank trip

A zero food or Prayer-dose limit allows another kill when the previous fight shows the remaining capacity is enough. Critically low Prayer with no restores always triggers a restock.

Banking & travel

Select the bank used for every restock. The plugin rebuilds the combined Melee, Ranged and Magic setup, leaves the Melee kit equipped and travels to the Royal Titans tunnel. A charged Giantsoul amulet is used when carried; otherwise the normal walking route is used.

Optional GE Restocking

Enable GE Restocking and configure its per-item buy controls in the loadout editor. If the bank is short of an enabled item, the plugin travels to the Grand Exchange, buys it, returns to the GE bank and resumes the combined three-style restock. A stage gets one purchase attempt, so an item that still cannot be supplied stops the plugin instead of creating a bank-to-GE loop.

Command Center

  • Dashboard — current status, phase, both boss health values, active loadout, supplies, threats, kills, kills per hour, GP and GP per hour.
  • Combat — specials, survival percentages, boss balance, spells and kill chaining.
  • Loadouts — the three per-account combat kits.
  • Loot — reward choice, Pet Hunting, ignore list and minimum value.
  • Settings — restock bank and travel setup.
  • Console & Bug Report — session status and support tools.

Breaks, failsafe & death

  • Break handling waits for combat and the pending reward to finish, then leaves the encounter before starting the break.
  • Stuck failsafe stops a session that makes no movement or experience progress for too long.
  • Death handling stops the plugin. Automatic item recovery is not currently included, so Hardcore Ironman use is not recommended.

Troubleshooting

It will not unpause

Save complete Melee, Ranged and Magic loadouts and select a bank in Settings. All three kits are required before the solo loop can start.

It stops while restocking

The selected bank is missing something from the combined three-style setup. Restock the missing equipment, supplies or spell runes, then restart.

It is not taking the reward I expected

Check the Loot tab. Branda/Eldric alternates between kills, while Pet Hunting overrides the normal reward selector and uses Sacrifice.

Why is combat waiting when another player is present?

The current release is Solo Mode only. Duo Mode will be added in a future update.

The Console tab is glowing red

An error was logged while the Console tab was closed. Open it to read the latest message; the alert clears after the tab is viewed.

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