Overview
Zulrah is a memory test: four rotations, a prayer switch every phase, and a tile you have to already be standing on. Cavero Zulrah knows the rotation before the phase arrives — it pre-moves to the safe tile, switches prayers off the incoming attack, and runs the bank trip in between.
Very easy setup
Three things: pick a bank, build your loadout, press START. Travel, prayers, gear switching, restocking, recharging and death recovery are all handled.
Highlights
- All four rotations encoded, identified from the opening forms
- Pre-moves to each phase's tile instead of reacting once it starts
- Jad phase flicked off the projectile, not a guessed timer
- Hybrid gear switching, or mage-only if that's all you configure
- Bank restock with potion decanting and GE auto-buy
- Blowpipe, serpentine helm, tome of fire, trident and sceptre recharging
- Special attacks, thralls, imbued heart, recoil rings
- Death recovery from the Priestess or your gravestone
Quick start
- Enable the plugin. The command center opens by itself; reopen it any time with the Open Command Center button in the plugin's config panel.
- Pick your bank on the Settings tab. This is where trips restock from.
- Build your loadout on the Loadouts tab — magic alone for mage-only, or magic and range for hybrid switching.
- Optional: pick a special-attack weapon on the Combat tab, and set your loot rules on the Loot tab.
- Press START. The plugin begins paused on purpose. From there it banks, travels to Zul-Andra, boards the boat and fights.
Watch the first trip
Give it one full trip before leaving it alone — that is where a missing supply or an unset threshold shows itself. The Console tab names it.
Loadouts — hybrid or mage-only
Loadouts are saved per character and edited inside the command center. Zulrah uses two styles: Magic and Range (melee is hidden — Zulrah is never meleed).
- Mage-only — configure just the magic kit and it mages the whole fight. There is no separate setting to find; it follows what you built.
- Hybrid — configure both kits and it switches to whatever the current form is weak to, gear and all.
Your loadout is also where supplies live: food, prayer restores, antivenom, the rune pouch, and the charged items it should keep topped up.
How it fights
- Rotation detection — all four rotations are encoded. It works out which one you are in from the opening sequence of forms and predicts every phase from then on.
- Pre-moving — it walks to the next phase's tile before that phase begins.
- Prayers follow the form — Protect from Magic or Missiles as the form demands. The melee phase is dodged instead.
- Jad phase — flicked off the incoming attack, and the phase's opening attack is prayed correctly from the moment it starts.
- Attack style — set one in your loadout and it is kept selected. Leave it unset and it uses Rapid up close, Longrange further out.
- Snakelings — optional dart taps while crossing, and Protect from Missiles during phases that would otherwise run no overhead.
- Auto-retaliate off, so you are never dragged into a snakeling mid-phase.
Banking, decanting & the GE
- Bank restock between trips from the bank you picked — or the nearest one when a trip has left you somewhere else, so it never walks past a bank to reach "the" bank.
- Potion decanting while it restocks, so your doses stay tidy without you touching them.
- Grand Exchange auto-buy for anything the bank is short of, configured per item in the loadout editor.
- Rune pouch filling and restocking, with per-rune thresholds.
- Chained kills — when supplies are still healthy it goes straight back in rather than banking after every kill.
Item recharging
Charged gear is topped back up at the bank before it runs dry mid-fight:
- Toxic blowpipe — darts and Zulrah's scales
- Serpentine helm — scales
- Tome of fire — burnt pages
- Trident of the seas / swamp — configured as a single charges number; the runes and scales behind it are worked out for you
- Accursed sceptre — revenant ether
Configure these in the loadout
Each charged item shows its own settings in the loadout editor: how much you want in it, when to rebank, and whether to buy the material from the GE.
Specials, thralls & utility
- Special attacks — pick the weapon straight from your inventory on the Combat tab (Accursed sceptre, toxic blowpipe, whatever you use) and set its energy cost. The plugin swaps to it, specs, and swaps back.
- Thralls — add one to your loadout's spell selection and it is kept up between kills. It never casts mid-crossing.
- Cure Me — add it to your loadout's spell selection and venom and poison are cured as soon as they land.
- Imbued / Saturated heart — activated while maging if you carry one.
- Ring of recoil — tracked, and a fresh one equipped when the worn one shatters.
- Food and prayer — eaten and drunk on thresholds tuned from your levels, with an emergency bail when both are gone.
Loot
Set a minimum value and build an ignore list by name on the Loot tab. Anything below the value or on the list is left on the floor.
Death recovery
If a trip goes wrong the plugin collects your items from Priestess Zul-Gwenwynig — or from your gravestone when they have gone there instead — re-kits at the bank and goes back.
Breaks & world hopping
- Break handler support — breaks are taken between trips, never mid-fight, and the plugin holds the break until it is genuinely safe to log out.
- Randomised world hopping on a min/max minute window
(
0= off), again only outside the shrine.
Configuration reference
Everything lives in the command center:
- Dashboard — status, kills, GP and rates
- Loadouts — magic and range kits, supplies, charged items, rune pouch
- Combat — special-attack weapon and energy cost, snakeling handling
- Loot — minimum value and the ignore list
- Settings — bank location, food and prayer rebank thresholds, world-hop window
- Console / Bug Report — live log and a one-click report
- START / PAUSE in the window header — the plugin starts paused
Troubleshooting
Nothing happens after I enable it
The plugin starts paused by design. It also refuses to run without a bank selected — set one on the Settings tab, then press START.
It keeps banking after every kill
Something in the loadout is below its rebank threshold. Open the Console tab — the plugin names the supply that triggered the trip. Thresholds that are set too high will bank constantly.
It isn't switching to my range gear
Hybrid switching needs both a magic and a range loadout configured. With only one style set up it uses that style for the whole fight, which is the mage-only behaviour.
My blowpipe / tome / trident ran out mid-fight
Charged items are re-checked every 8–12 bank trips, so their rebank threshold needs to cover at least that many trips of use. Raise the threshold and it will top up sooner.
It died and I've lost my gear
Leave it running — it collects from Priestess Zul-Gwenwynig or your gravestone and re-kits by itself. The Console tab logs each step of the recovery.