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Cavero Zulrah

// All four rotations, pre-moved and prayed

Cavero Zulrah

Knows the rotation before the phase arrives: pre-moves to each safe tile, switches prayers off the incoming attack, and runs the bank trip, restock and death recovery in between.

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What it does

Zulrah is a memory test: four rotations, a prayer switch every phase, and a tile you have to already be standing on. This plugin knows the rotation before the phase arrives — it pre-moves to the safe tile, switches prayers off the incoming attack, and runs the bank trip in between.

Set it up once: pick a bank, build your loadout, press START. It handles the trip, the fight, the restock and the next trip — including going back for your gear if it all goes wrong.

🐍 The fight

  • All four rotations encoded — it identifies which one you are in from the opening forms and predicts every phase after that
  • Pre-moves to the phase tile before the phase starts, rather than reacting once it has already begun
  • Prayers follow the form, and the jad phase is flicked off the incoming attack — including its opening attack
  • Melee phase is dodged rather than prayed through
  • Attack style — set one in your loadout and it is kept selected, or leave it and get Rapid up close, Longrange further out
  • Snakelings — optional dart taps while crossing, and Protect from Missiles on phases that would otherwise run no overhead

⚔️ Hybrid or mage-only

Configure a magic kit and a range kit and it switches to whatever the current form is weak to, gear and all. Configure magic alone and it simply mages the whole fight — no extra setting to find, it follows what you built.

🏦 Banking, decanting and the GE

  • Bank restock between trips from the bank you pick — or the nearest one, when a trip has left you somewhere else
  • Potion decanting as it restocks, so your doses stay tidy without you touching them
  • Grand Exchange auto-buy for anything the bank is short of
  • Rune pouch filling and re-stocking, with per-rune thresholds
  • Chained kills — when supplies are still healthy it goes straight back in rather than banking every kill

🔋 Item recharging

Charged gear is topped up at the bank before it runs dry mid-fight:

  • Toxic blowpipe — darts and scales
  • Serpentine helm — scales
  • Tome of fire — burnt pages
  • Trident of the seas / swamp — runes and scales, configured as a single charge count
  • Accursed sceptre — revenant ether

⚡ Specials, thralls and utility

  • Special attacks — pick the weapon straight from your inventory (Accursed sceptre, toxic blowpipe, whatever you use) and set the energy cost
  • Thralls — add one to your loadout's spell selection and it is kept up between kills
  • Cure Me — add it to the spell selection and venom and poison are cured as soon as they land
  • Imbued / Saturated heart activated while maging
  • Ring of recoil tracked and re-equipped when one breaks
  • Auto-retaliate turned off, so you never get dragged into a snakeling

💀 Death recovery

If a trip goes wrong it collects from Priestess Zul-Gwenwynig or your gravestone, re-kits and goes back.

🎛️ Long sessions

Break handler support, randomised world hopping, an emergency bail when food and prayer are gone, loot filtering by minimum value and an ignore list you build by name — and a command center with the dashboard, loadouts, combat, loot and settings in one window.

Setup details, optimal gear and tips on this page are a starting point. Have suggestions or need support? Reach out on my Discord server.